By Ahmet Kondoz, Tasos Dagiuklas
Хорошая и свежая книга о 3D-интернет Contents 1 creation 2 3D Media illustration and Coding three Merging the true and the unreal in Augmented 3D Worlds: a quick Survey of purposes and demanding situations four Multi-view Acquisition and complicated intensity Map Processing suggestions five Object-Based Spatial Audio: inspiration, merits, and demanding situations 6 shipping Protocols for 3D Video 7 Media-Aware Networks in destiny web Media eight P2P Video Streaming applied sciences nine IP-Based Mobility Scheme assisting 3D Video Streaming providers 10 Dynamic QoS help for P2P Communications eleven Assessing the standard of expertise of 3DTV and past: Tackling the Multidimensional Sensation 12 mistakes Concealment options in Multi-view Video purposes thirteen 3D robot surgical procedure and coaching at a Distance 14 way forward for 3DTV Broadcasting: The MUSCADE viewpoint
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4009–4012, Hong Kong, Sept 2010 40. Saygili G, Gurler C, Tekalp A (2009) 3D display dependent quality evaluation and rate allocation using scalable video coding. In: 16th IEEE international conference on image processing (ICIP), pp. 717–720, Cairo, Nov 2009 41. Reiss M, Reiss G (1997) Ocular dominance: some family data. Laterality 2:7–16 42. Tam WJ, Stelmach LB, Subramaniam S (2001) Stereoscopic video: asymmetrical coding with temporal interleaving. In: Proceedings of SPIE 4297, Stereoscopic displays and virtual reality systems VIII, pp.
This method, when used as an extension of spatial quality asymmetric coding, is capable of yielding bit rate savings of about 20 % for the auxiliary view without noticeable subjective quality degradation. 5 Conclusion This chapter addressed the most relevant representation formats and coding methods for 3D video services and applications. A thorough description was provided from the simplest frame compatible formats to the most complex ones, such as the MVD. The main characteristics of standard coding methods used for the various 3D video formats were also described, highlighting the additional tools specifically introduced to better cope with 3D visual content.
Note that depth information can be used by encoders to attain more efficient compression, through view synthesis prediction schemes. The ISO/IEC 23002–3 standard, also referred to as MPEG-C Part 3, specifies the representation of auxiliary video and supplemental information . This is the first standard where signaling of coded depth map is explicitly allowed to support the coded format of video-plus-depth. It is worthwhile to notice that this standard does not specify the coding standard that should be used for depth and video information, which allows compatibility with any legacy receiver.