An Essential Introduction to Maya Character Rigging by Cheryl Cabrera

By Cheryl Cabrera

Notice the innovations and strategies required to rig attractive CG personality versions with Maya during this detailed e-book and DVD package deal. the beautiful colour photos express simply what you could in achieving, and the specific step by step tutorials express precisely the right way to in attaining them. each strategy and tip is sponsored up with functional tutorials, utilizing the versions, scholar paintings and instructional resources at the better half DVD to provide a crash direction during this very important ability. With Cheryl Cabrera you will examine about:Designing your first Biped personality; growing your first Biped personality - Modeling fundamentals, Biped personality Facial Expressions, Texturing fundamentals; Skeleton setup for a Biped personality Joint Placement; regulate Rig setup for a Biped personality - IK and FK; Wrapping up the setup; Skinning your personality * Use uncomplicated NURBS and polygon modeling in Maya for higher flexibility on your workflow * Create regulate rig setups for a biped personality - either IK and FK * placed your new abilities to paintings with the versions and instructional resources at the loose DVD!

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Set your project. a. Go to [File Ͼ Project Ͼ Set …] browse to your project folder and click OK. File Ͼ Project Ͼ Set … ! 3. The proper way to start Maya is to set your project before you begin working for the day. You should never double-click directly on a scene file in order to open Maya, as this will change the relative paths to absolute paths when saving your files. This will cause problems, especially with larger scene files and in larger productions. Create a plane for the front view and assign a shader to it.

Draw the additional images, front or side, top of arm and hand, top of foot, and back (optional). a. Follow the same guidelines discussed already to complete the side or front drawing. b. On a separate sheet of paper, draw the arm and hand from the top view. Do not forget to use your proportion guidelines. The arms and hands are 31⁄2 heads long. The hand alone should be 3⁄4 of a head long, about the size of the face. c. On a separate sheet of paper, draw the foot from the top view. Arm and hand drawing, top view.

In Photoshop, go to [File Ͼ Import] and choose your scanner. 19 20 C h a p te r O n e File Ͼ Import. b. In the scanner settings, choose the appropriate resolution. Adjust your scanner resolution to a minimum of 200 dpi. D e s i gn i n g Yo u r Fi r s t B i p e d C h a r a c te r 3. Once scanned, you will need to clean up your image by doing the following: a. In Photoshop, go to [Layer Ͼ Duplicate Layer …] and click OK to create a copy of the background image. This is necessary in order to rotate in the next step.

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